![]() ![]() Once units pass through the Helios, they cannot be teleported back unless using a standard portal. When using the Helios it is important to note that it is a ONE WAY portal. However, multiple will be needed to take the Helios down since it sports high HP and it can target any enemy, terrestial or orbital. Its main counter is an umbrella or omega. These tanks can use the Helios's portal to instantly drop to the surface and cause havok. It is also used greatly with a Manhattan mobile nuke. A best case scenario would either involve a direct teleportation into the enemy base or, if too much anti-orbital is present, the construction of a base with (advanced) builders sent through the Helios. Since the Helios is basically a huge anchor+portal in one, a perfect invasion would require a large army at the ready before the Helios is sent to an enemy planet. The imperator and sfab starships were sent offworld first and my. Idk, might be necessary to take a look at more competetive games to judge the thing. In this guide I will be visiting only topics that I believe have the greatest impact on overall gameplay that have been pitfalls to both seasoned play. This is currently not comprehensive guide. Youre already close enough, since the laser can - contrary to planet smashing - actually kill big planets. Planetary Annihilation Guide Revised november 12th, 2018. Just building something and instantly winning the games isnt that fun. ![]() The only units that survived the destruction was an imperator three fab starships and my commander all of which were sent to an asteroid. I think its just funny, a small cooldown imo would be justified. Not even a spllit second after getting my commander off the moon did the moon get destroyed. At any difficulty level you can choose to enable Easier Start which provides you with more neutral planets with free tech. The closest call i had was when the ai unexpectedly used a hailley to destroy the moon i was on. Sub Commanders are not impacted by difficulty. It's speed across the planet makes it a great addition to a planetary war as well, capable of surrounding an enemy with its teleportation within minutes. Install this mod via the Planetary Annihilation: TITANS in-game Community Mod manager. It requires 1000 energy at max to operate which is roughly two energy plants or 0.2 advanced energy plants. The downside to this is the lower damage. Basically, its a game ender designed to take out even the most well-defended turtle. It has the fastest fire rate of all titans and possibly the largest range as well, after the Ares. The Helios is the only utility-titan in the game. ![]()
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